We have a guest poster with us today to tell us about the awesome
Legend of Zelda: Ocarina of Time. Welcome, Jamie Gibbs!

In my humble opinion, The Legend of Zelda: Ocarina of Time revolutionized the console RPG and enabled those with a joypad rather than a keyboard and mouse to enjoy an immersive experience in a rich and detailed world. Back in 1998, you had to be a PC gamer to have access to any RPG worth its salt, and then
Ocarina of Time entered the scene and changed all that for the better.
Ocarina of Time is the fifth installment of The Legend of Zelda series, which was exclusively available on the N64 at the time. Nowadays you can get it on the collector’s edition of Wind Waker for the Gamecube, download it on the Wii store, and get the remake for the 3DS. In it our hero Link is summoned to protect the land of Hyrule from the evil Ganondorf, collect the relics that form the Triforce, and rescue the princess Zelda. Throw in some hefty dungeon crawling, side quests and an excellent system of in-game time travel, and you’ve got yourself a winner right there.
Ocarina of Time doesn’t exactly have the best graphics in the world, and they’ve not aged well. Granted, there is a definite nostalgic retro charm about it, but you can’t overlook the blocky characters and blurry textures. Nintendo had a more powerful console than its rivals, but were limited by the capacity of the cartridges. Given the massive, sprawling scale of
Ocarina, something had to give, and the visuals ended up lacking somewhat.
However, just as a person with no sight is better able to use their other senses, Nintendo mastered the other aspects of gaming with
Ocarina of Time. The music score, for one thing, is nothing short of a thing of beauty. I’ve got The Legend of Zelda official soundtrack, and the songs from Ocarina perfectly capture whatever area or dungeon Link is in. You’ve got the playful tunes of Kokiri Forest, the sweeping epic overture of Hyrule Field, and the downright haunting Song of Storms. You could play Ocarina with your eyes closed and know exactly where you were in the game. That’s storytelling.
Speaking of storytelling,
Ocarina of Time was a game that got you involved with the story. The entire scene with the Great Deku Tree is pretty heavy for your standard adventure game (I know a fully grown man who openly admits to weeping when he played that scene). It’s a game that makes you emotionally invest in the characters, even if that emotion is a murderous rage (the words “Hey, listen!”still bring out the veins in my forehead to this day).
The gameplay managed to combine the action/adventure genre with elements
of an RPG that hadn’t really been seen on a console before, at least in
the West.
Final Fantasy brought the 3D RPG to us a year before, but
Ocarina’s real-time combat and in-depth story made it a favourite amongst non-gamers as well as the hardcore. On the surface,
Ocarina of Time
is your basic dungeon crawler - find three magical objects to save the
world and blah blah blah. But look deeper and you find that the beauty
of
Ocarina was that the gameplay was to an extent non-linear. You
could choose to go off the beaten path at any time and explore Hyrule
if you wanted, or you could spend your time running errands for the
Happy Mask Shop, or finding the gold skulltulas that are tucked away in
the far flung corners of the world. It was this aspect that had you
coming back to Ocarina time and time again, losing sleep, weight and
friends in the process. For me, it was my
Skyrim before I’d even heard of
The Elder Scrolls, and it was beautiful.
If you still have the means to do so, dust off that old N64, give the underside of the cartridge a gentle gust of air to bring it back to life, and settle yourself in for a few hours of pure gaming bliss.
Ocarina of Time defined a generation of gamers, and it’s no small wonder that it’s been given the title of ‘greatest video game of all time.’
Jamie Gibbs is the caffeine addled bibliophile from the fantasy blog Mithril Wisdom. When he’s not nose deep in a book, he’s usually rocking out to fantasy-inspired heavy metal and playing with Lego like all grown ups should.
Thanks for stopping by, Jamie, and putting to words what makes this game so wonderful! I have such great memories of
Ocarina of Time. I've gotta get this for my Wii and play it again now.