Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Saturday, June 15, 2013

Video Game Review: SKYWARD SWORD

Platform: Wii
Series: Legend of Zelda
Released: 2011

Many of you already know that Ocarina of Time is one of my favourite games of all time, Majora's Mask not far behind, and that I love the Zelda series. So it was with excitement that I put the disc into my Wii and began playing many months ago.

When you begin the game, you are introduced to Link's new home of Skyloft, which was new and interesting--plus, Link gets to ride around on his big red bird, a Loftwing, which is pretty fun.

Skyward Sword stays true to the Zelda formula, introducing the villain who forces Zelda to go on the run and Link, the foretold hero who will save Hyrule. Link proceeds to undergo a series of dungeons and tasks while chasing after Zelda, who he never quite catches up to.

There are three regions of Hyrule to explore on the land below Skyloft, and instead of moving on to new places once he's finished their dungeons, Link keeps returning to those regions and as the story progresses, they expand.

Link is also accompanied by the spirit of his sword, Fi, who is sometimes almost as annoying as Navi. I know my Wii remote batteries are low, Fi, quit telling me! I know my hearts are low, Fi, that's what the annoying beeping is for! Oh well, she does have a useful dowsing ability that allows you to find certain objects.

The puzzle-solving element is why I love the Zelda games so much, and Skyward Sword does not disappoint. The dungeons were a lot of fun. The bosses all had their interesting tricks to beat them using the newest item you'd found. The story was nothing new, but I wasn't expecting to be blown away by it. The Wii remote controls were also super fun to use.

Warning: This game goes on forever. I kept thinking that I was near the end, and then I'd get thrown another task to do. Think you're on your way to see Zelda? Think again! You have to save this flying whale. Oh wait, you saved him? Well now you have to collect four pieces of a song. Done that? Time to collect the pieces of the triforce! This game will tease you with hints of victory and then dance away out of reach time and again.

That being said, it was a lot of fun, and I highly recommend for a very enjoyable playing experience. It's no Ocarina of Time, but it's a welcome addition to the Zelda franchise!

Gameplay: 8.5/10
Story: 6/10
Graphics: 7/10
Music: 7.5/10
Overall fun rating: 7.5/10

Saturday, April 13, 2013

L is for Link

"..."

What need I say about Link? He is the strong, silent hero type who never rests until he saves his princess. Ocarina of Time is one of my favourite games. Even though it is getting old now, it is still one of the best.

Link never talks, and this is just part of who he is, and has become an integral part of the series. He always seems to have a destiny thrust upon him, and rises to the challenge every time. He plays a pretty darn good tune on the ocarina, he sports green, red, and blue coloured shirts with flare, and waves a sword around better than any other hero of Hyrule I know. Plus, he put up with Navi for an entire game. He's tough, that one.

Shout out to blogger buddy L: Mark Means at Left and Write showed up at my blog one day to comment not too long ago and never left! I appreciate his comments and geeky tastes!

Monday, June 11, 2012

Top 10 VG Countdown - #3: OCARINA OF TIME

We have a guest poster with us today to tell us about the awesome Legend of Zelda: Ocarina of Time. Welcome, Jamie Gibbs!



In my humble opinion, The Legend of Zelda: Ocarina of Time revolutionized the console RPG and enabled those with a joypad rather than a keyboard and mouse to enjoy an immersive experience in a rich and detailed world. Back in 1998, you had to be a PC gamer to have access to any RPG worth its salt, and then Ocarina of Time entered the scene and changed all that for the better.

Ocarina of Time is the fifth installment of The Legend of Zelda series, which was exclusively available on the N64 at the time. Nowadays you can get it on the collector’s edition of Wind Waker for the Gamecube, download it on the Wii store, and get the remake for the 3DS. In it our hero Link is summoned to protect the land of Hyrule from the evil Ganondorf, collect the relics that form the Triforce, and rescue the princess Zelda. Throw in some hefty dungeon crawling, side quests and an excellent system of in-game time travel, and you’ve got yourself a winner right there.

Ocarina of Time doesn’t exactly have the best graphics in the world, and they’ve not aged well. Granted, there is a definite nostalgic retro charm about it, but you can’t overlook the blocky characters and blurry textures. Nintendo had a more powerful console than its rivals, but were limited by the capacity of the cartridges. Given the massive, sprawling scale of Ocarina, something had to give, and the visuals ended up lacking somewhat.

However, just as a person with no sight is better able to use their other senses, Nintendo mastered the other aspects of gaming with Ocarina of Time. The music score, for one thing, is nothing short of a thing of beauty. I’ve got The Legend of Zelda official soundtrack, and the songs from Ocarina perfectly capture whatever area or dungeon Link is in. You’ve got the playful tunes of Kokiri Forest, the sweeping epic overture of Hyrule Field, and the downright haunting Song of Storms. You could play Ocarina with your eyes closed and know exactly where you were in the game. That’s storytelling.

Speaking of storytelling, Ocarina of Time was a game that got you involved with the story. The entire scene with the Great Deku Tree is pretty heavy for your standard adventure game (I know a fully grown man who openly admits to weeping when he played that scene). It’s a game that makes you emotionally invest in the characters, even if that emotion is a murderous rage (the words “Hey, listen!”still bring out the veins in my forehead to this day).

The gameplay managed to combine the action/adventure genre with elements of an RPG that hadn’t really been seen on a console before, at least in the West. Final Fantasy brought the 3D RPG to us a year before, but Ocarina’s real-time combat and in-depth story made it a favourite amongst non-gamers as well as the hardcore. On the surface, Ocarina of Time is your basic dungeon crawler - find three magical objects to save the world and blah blah blah. But look deeper and you find that the beauty of Ocarina was that the gameplay was to an extent non-linear. You could choose to go off the beaten path at any time and explore Hyrule if you wanted, or you could spend your time running errands for the Happy Mask Shop, or finding the gold skulltulas that are tucked away in the far flung corners of the world. It was this aspect that had you coming back to Ocarina time and time again, losing sleep, weight and friends in the process. For me, it was my Skyrim before I’d even heard of The Elder Scrolls, and it was beautiful.

If you still have the means to do so, dust off that old N64, give the underside of the cartridge a gentle gust of air to bring it back to life, and settle yourself in for a few hours of pure gaming bliss. Ocarina of Time defined a generation of gamers, and it’s no small wonder that it’s been given the title of ‘greatest video game of all time.’

Jamie Gibbs is the caffeine addled bibliophile from the fantasy blog Mithril Wisdom. When he’s not nose deep in a book, he’s usually rocking out to fantasy-inspired heavy metal and playing with Lego like all grown ups should.



Thanks for stopping by, Jamie, and putting to words what makes this game so wonderful! I have such great memories of Ocarina of Time. I've gotta get this for my Wii and play it again now.